Redirected Walking in Virtual Environments

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  • James Walker
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Generalised Algorithms for Redirected Walking in Virtual Environments

Several authors have identified benefits from allowing users to move through a virtual environment (VE) by walking in the real world. However implementation of this approach can be problematic, particularly for largescale VEs, primarily because of the need to avoid the user colliding with real-world obstacles. 'Redirected walking'[1] offers a possible solution to this problem — this algorithm d...

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Walking is the most natural way of moving within a virtual environment (VE). Mapping the user’s movement one-to-one to the real world clearly has the drawback that the limited range of the tracking sensors and a rather small working space in the real word restrict the users’ interaction. In this paper we introduce concepts for virtual locomotion interfaces that support exploration of large-scal...

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تاریخ انتشار 2013